Hi, my name is

Nick Chilvers

I make games! Specialising in Core Tech and Custom Engines

with a bit of graphics on the side.

Projects I've worked on:

Still Wakes The Deep
C++ Performace Optimization PC Xbox PS5
Still Wakes The Deep
Performance and optimization work across all platforms
Control (Stadia)
C++ Graphics Vulkan DX12 Stadia
Control (Stadia)
Ported the DX12 Renderer to Vulkan for Google Stadia
Mafia 3 Definitive Edition (Stadia)
C++ Graphics Vulkan DX11 Stadia
Mafia 3 Definitive Edition (Stadia)
Ported the DX11 Renderer to Vulkan for Google Stadia
Terry (Total War)
C++ Tools PC
Terry (Total War)
Worked with the Tools team at Creative Assembly on the Terry level editor
Project Condor
C++ Gameplay PC
Project Condor
Remedy Game's new multiplayer spin-off game of Control, codenamed project Condor.
Mafia Definitive Edition
C++ PC
Mafia Definitive Edition
Various Gameplay and Engine tasks
Knockout City
C Vulkan PC
Knockout City
Helped out during early production, working in the proprietary Viper Engine.
Mario Cart Live
C Vulkan PC
Mario Cart Live
Helped out during early production, working in the proprietary Viper Engine.
Galactic Defence
Unity C# PC
Galactic Defence
Created for the Search For a Star 2017 Code competition.
Pocket Galaxy
Unity C# IOS Android
Pocket Galaxy
Pocket Galaxy is an incremental clicker game that was developed at Canalside Studios during my placement year.
Custom Game Engine
C++ OpenGL GLSL
Custom Game Engine
A custom engine designed to learn and implement various graphics features

Get in Touch

My inbox is always open. Whether you have a question or just want to say hi, I’ll try my best to get back to you!