Hi, my name is

Nick Chilvers

I make games! Specialising in Graphics and Engine Architecture.

Projects I've worked on:

Control (Stadia)
C++ Graphics Vulkan DX12 Stadia
Control (Stadia)
Ported the DX12 Renderer to Vulkan for Google Stadia
Mafia 3 Definitive Edition (Stadia)
C++ Graphics Vulkan DX11 Stadia
Mafia 3 Definitive Edition (Stadia)
Ported the DX11 Renderer to Vulkan for Google Stadia
Mafia Definitive Edition
C++
Mafia Definitive Edition
Various tasks
Knockout City
C Vulkan
Knockout City
Helped out during early production, working in the proprietary Viper Engine.
Mario Cart Live
C Vulkan
Mario Cart Live
Helped out during early production, working in the proprietary Viper Engine.
Galactic Defence
Unity C#
Galactic Defence
Created for the Search For a Star 2017 Code competition.
Pocket Galaxy
Unity C# IOS Android
Pocket Galaxy
Pocket Galaxy is an incremental clicker game that was developed at Canalside Studios during my placement year.
Custom Game Engine
C++ OpenGL GLSL
Custom Game Engine
A clean and simple Hugo template for personal portfolio and blog.

Get in Touch

My inbox is always open. Whether you have a question or just want to say hi, I’ll try my best to get back to you!