I worked with the team over at Velan Studios on the early workings which would later become Knockout City.
I got the chance to work on various areas of the game, engine and tools that made up the custom Viper Engine.
Features I worked on:
- General Engine work
- Particle system support (PopcornFX)
- Audio programming using Wwise
- Various unreleased features
- Initial implementations of Ragdolls
- Supported on Phyics system
- Supported on Job System implementation