Knockout City

I worked with the team over at Velan Studios on the early workings which would later become Knockout City.

I got the chance to work on various areas of the game, engine and tools that made up the custom Viper Engine.

Features I worked on:

  • General Engine work
  • Particle system support (PopcornFX)
  • Audio programming using Wwise
  • Various unreleased features
  • Initial implementations of Ragdolls
  • Supported on Phyics system
  • Supported on Job System implementation