I worked primarilly on adding a Vulkan rendering backend to the then DirectX 11 engine.
I also provided additional support to the rest of the team in adding Linux platform support to the engine.
We chose to implement a custom rendering abstraction and worked closely with Hangar13 to ensure that the end product looked and performed as well as the Windows version.
Early adopters of the Stadia platform
- Vulkan Architecture
- Core linux support
- Enlighten lighting solution
- Worked closely with the Google Stadia team to report issues with the platform
- Performance and Optimization