I worked with the team over at Velan Studios on the early workings which would later become Mario Cart Live.
I got the chance to work on various areas of the game, engine and tools that made up the custom Viper Engine.
Features I worked on:
- Hardware H264 video decoding
 - General Engine work
 - Particle system support
 - Audio programming using Wwise
 - Various unreleased features
 
