Mario Cart Live

I worked with the team over at Velan Studios on the early workings which would later become Mario Cart Live.

I got the chance to work on various areas of the game, engine and tools that made up the custom Viper Engine.

Features I worked on:

  • Hardware H264 video decoding
  • General Engine work
  • Particle system support
  • Audio programming using Wwise
  • Various unreleased features