Custom OpenGL Engine

Languages: C++, GLSL API: OpenGL 3.3


  • Phong Lighting Model
  • Variance Shadow Mapping
  • Parallax Displacement Mapping
  • Normal Mapping
  • Forward Renderer

This is a personal project that I am currently working on in my free time. The engine itself uses OpenGL 3.3 and as such uses the programmable pipeline utilizing GLSL.

The engine supports a few features however this is a work in progress, so features are being added all the time.