Portfolios

Knockout City
Knockout City

I worked with the team over at Velan Studios on the early workings which would later become Knockout City. I got the chance to work on various areas of the game, engine and tools that made up the custom Viper Engine. Features I worked on: General Engine work Particle system support (PopcornFX) Audio …

Mafia 1 Definitive Edition
Mafia 1 Definitive …

I supported the development team at Red Kite Games using knowledge about the proprietary engine, tools and technology in the Fusion Engine. The technology behind the Mafia franchise had been built on for over 10 years, having done a lot of work on Mafia 3 Definitive edition I had a good …

Mafia 3 Definitive Edition (Stadia)
Mafia 3 Definitive …

For Stadia I worked primarilly on adding a Vulkan rendering backend to the then DirectX 11 engine. I also provided additional support to the rest of the team in adding Linux platform support to the engine. We chose to implement a custom rendering abstraction and worked closely with Hangar13 to …