Portfolios
Project Condor
Upcoming multiplayer title from Remedy Games I worked with the team over at Remedy on their new multiplayer spin-off game of Control, codenamed project Condor. I worked primarily on Gameplay, 3C’s and bug fixes. The project used Remedy’s inhouse engine Northlight. Which was in the …
Still Wakes The Deep
Worked with the team at The Chinese Room on the atmospheric horror game, Still Wakes The Deep. My focus was on performance and optimization work across all supported platforms: PC Xbox Series S / X Playstation 5 A lot of work went into identifying performance problems and coming up with solutions to …
Terry (Total War)
Worked with the Tools team at Creative assembly to add additional functionality to the level / terrain editor - Terry. Worked on new features for building tech, which is what is used to map out the playable AI area. These features made it easier for the level designers to layout all the geometry …