Worked with the Tools team at Creative assembly to add additional functionality to the level / terrain editor - Terry.
Worked on new features for building tech, which is what is used to map out the playable AI area. These features made it easier for the level designers to layout all the geometry required to build the playable area.
I worked on the Terrain editor to add additional functionality, such as align to selection. I also improved the spline tools that are available in Terry, to give designers more flexibility for subdiving splines, spline selection, and gizmo operation.
Also assisted on the integration of Houdini directly into the editor tools
Features:
- Additional building tech functionality
- Geometry tools for mapping out buildings
- General UI improvements
- Terrain Tools
- Spline Tools
- Geometry simplification
- Quad geometry tool
- Houdini integration with the editor
- Various bug fixing